Day 12


  • Train Def x 3 (reach 500) and Digivolution should occur! Congrats, your Greymon has Digivolved to MetalGreymon! 
  • Next, fly over to Gear Savanna (again) and check out if there's any SUPER RARE Cards for sale (golden - those that costs 5000 Bits). Also buy the normal RARES, if any (red colored - 1500 Bits).
  • Auto Pilot back.
  • Quicksave.
  • And let's head over to Grey Lord's Mansion! 
  • There's no time to waste. So explore the mansion swiftly but thoroughly. Check Item PCs on the way (particularly the 2 Brain Chips and the MP Chip).
  • Find Mansion Key inside chimney in the dinning room.
  • Go up into the lab and fall down into the office (you'll take some damage here, but it can't kill you).
  • Next, go into the Myotismon's personal chambers and activate the secret passageway through the bed and into the Underground Basement.
  • Here you'll find Myotismon laying on the ground, almost dead. Talk to him to receive the Fridge Key.
  • Now head back to the fridge. Open it and read the note inside.
  • Then go outside the Mansion and pick up the Steak (you might wanna leave and re-enter the screen to get one or two more pieces of Steak - as you wont get this Item ever again).
  • Feed the Steak to Myotismon. Once recovered, he'll take you to the dinning room to hear his story.
  • After that, Auto Pilot back to the City.
  • TIP: You might wanna store some Items now to free some space in your backpack.
  • TIP: Maybe you should go shopping and stock up PLENTIFULLY as well before we head out for the next quests.
  • Quicksave.
  • What we'll do now is go battle Mamemon and MetalMamemonNOTE: Do not waste any more than only 1 hour each searching for them.
  • Do MetalMamemon first. Battle. Learn Pulse Laser (if not, RESET). RECRUIT (+ 3 PP, total: 60). Get Def Chip.
  • Auto Pilot back.
  • Quicksave.
  • Now let's go get Mamemon (I suggest you approach from the northeastern path). Battle. This is actually optional, but I STRONGLY advice you learn Full Potential from him (RESET is always your friendly button!) - if not, you can still learn it from Machinedramon 2. RECRUIT (+ 3 PP, total: 63). Get Quick Chip
  • Auto Pilot back.
  • Quicksave.
  • Now we can meet Ninjamon at Digimon Bridge. Battle. RECRUIT (+ 2 PP, total: 65). Get Quick Chip.
  • Auto Pilot back.
  • Quicksave.
  • Next, fly to Freezeland to visit Frigimon in his igloo. RECRUIT (+ 2 PP, total: 67).
  • Auto Pilot back.
  • Quicksave.
  • Next, read Shell News (#6) about Myotismon's rumored retirement.
  • Now head back to Grey Lord's Mansion and look for Myotismon in the dinning room and in his bed chamber - he's nowhere to be found.
  • TIP: Even if your MetalGreymon is getting sleepy, hold on a little longer.
  • Now try to leave the Mansion and Devimon will show up.
  • After he leaves, the once sealed door of the Mansion (the bottom right one) becomes unlocked. Open it and head inside.
  • Go down the elevator to enter the Undergound Lab. 
  • Aproach the guarding Tekkamon.
  • Sleep and Save right next to him.
___________________________________________________________

Item PCs
Grey Lord's Mansion
▷ Brain Chip 
▷ Brain Chip 
▷ Sirloin
▷ Omni Disk
▷ Auto Pilot
▷ Medicine
▷ Def Disk
▷ Protection
▷ Large MP
▷ Medicine
▷ MP Chip
▷ Restore
▷ Auto Pilot

___________________________________________________________
Grey Lord's Mansion Map


3rd Floor (Top Lab)

 
----------------
(9)]]       [d]   |
 |---  ┌----------|
 |     |          |

 |     |          |
[e]    -----    |
 |----      └----|
 |    [f]      (0)|
 ----------------


(9) are the stairs that lead back to 1st floor
(0) drops you to Myotismon's office on 2nd floor 


[d] MP Chip
[e] Restore
[f] Auto Pilot
___________________________________________________________
2nd Floor (up the main stairs)


┌--┌---┐--
|  | |  |
|  |(V)|  |
|  └---┘  |---------------------
|Bedroom  |              (13)   |
|         |               (X)   |
└---(11)--|               |Libry|              
 |Myoti's |     |^^^^|    |---------┐ 
 |Office (12)   |^^^^|   (14)       |
 |        |     |^^^^|    |         |
 |  (0)   |-----|^^^^|----|[i|j|k|l]|
 | ┌----┐ |   downstairs  └---------
 | |    | |
 | └----┘ |
 [h]      |
 --------


(0) marks the spot where you fall down (and take damage) from 3rd floor
(X) marks the book in the library that activates a trap door that makes you fall back down to the 1st Floor (the toilet room), taking some damage
(V) marks Myotismon's bed leading down to the the Mansion Basement

[h] Medicine
[i] Medicine
[j] Def. Disk
[k] Protection
[l] Large MP
___________________________________________________________
1st Floor (as you enter from Overdell Cemetery)


                     -|T|--------    
           -----|F|-|     |   [[[(9)
┌----[b][c]|        |    (8)      |  
|          |        (2)(X) |------
|         (3)     [a]|     |
|          | Kitchen |     |
-(4)-----------------(1)-|
┌-(4}K{---|    upstairs    |----[d]-
|         |    ^^^^^^^     |        |
|  ┌---┐ (5)    |^^^|     (7)       |
|  |   |  |     |^^^|      |      [e]
|  |   |  |     |^^^|      |--------
|  |   |  |     |^^^|      |
|  |   |  |     |^^^|      |
|  └---┘ (6)              (Z)
|Dinning  |                |
---------------|   |------
              entrance


|F| is the fridge
|T| is the toilet
(X) marks the spot where you fall down after activating a trap in the library on the 2nd floor
(9) is the stairs that leads up to 3rd floor
}K{ is the chimney and the location of the Mansion Key
(Z) is the last locked door that leads to the Underground Lab


[a] Sirloin
[b] Auto Pilot
[c] Omni Disk
[d] Brain Chip
[e] Brain Chip
___________________________________________________________
Mansion Basement

------|     |------
|      └-----┘      |
┌----┐         ┌----
└----┘         └----
┌----┐         ┌----
└----┘         └----
┌----┐   }M{   ┌----
└----┘         └----
┌----┐         ┌----
└----┘         └----
|                   |
-------|(V)|-------

(V) leads back to Myotismon's bed chamber

}M{ is Lord Myotismon himself!
___________________________________________________________